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John Hawke | Nov 21, 2012 - 14:01
RPG不可因道德选择令玩家走向失败结局 | GamerBoom.com 游戏邦
张河东 | Aug 10, 2012 - 03:43
Google+开发者何以闭口不谈游戏运作情况? gamerboom.com/archives/52930
Liu Tianjiao | Mar 13, 2012 - 11:39
分享以Unity进行游戏代码单元测试的方法 gamerboom.com/archives/49346
Luna Bear | Feb 20, 2012 - 10:07
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Perol Chen | Jan 30, 2012 - 11:27
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Luna Bear | Jan 08, 2012 - 05:25
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Wandererc Chen | Dec 28, 2011 - 03:19
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i veggieg | Jul 26, 2011 - 06:01
gamerboom.com/archives/32107 归纳社交游戏的17点设计理论和技巧 www.socialbeta.cn/articles/applying-game
Alan(Myer) Wong | Jul 24, 2011 - 08:33
[Game Pitch] gamerboom.com/archives/33383 The Art Of The Pitch | 闡述設計師陳述遊戲提案的技巧 上半段是中文, the second
高明 | Jul 05, 2011 - 17:34
分析《Farmville》获得成功的主要游戏机制 | GamerBoom.com 游戏邦 gamerboom.com/archives/31929
gaso lin | May 23, 2012 - 08:06
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米米 | Nov 17, 2011 - 07:21
GamerBoom Roundup:Webgame Industry, China SNS Service, Analyses of Taiwan SNS Users - BBGsite News Center - BBGsite.com
高明 | Jul 23, 2011 - 05:50
阐述衡量游戏设计师价值的3大标准 | GamerBoom.com 游戏邦 gamerboom.com/archives/33140
高明 | Jul 05, 2011 - 17:39
新手教程或影响社交游戏首周用户留存率 | GamerBoom.com 游戏邦 gamerboom.com/archives/31845
遊戲開發者的G+ PUB | Apr 17, 2012 - 10:55
[心得分享] 「忽視玩家的手機遊戲操作習慣。 比起長時間沉浸於遊戲中的群體,手機遊戲玩家中更喜歡“小點心”類型的遊戲。《寶 石迷陣》的設計便是圍繞著1分鐘遊戲體驗而進行,而這也是為何它能夠吸引玩...
遊戲開發者的G+ PUB | Apr 17, 2012 - 05:08
[遊戲測試和品保] 「在QA方面提高誘人的職業道路。團隊通常包含若干同時負責多項內容的多面手及若干領導人員。此外,對音樂感興趣的QA專業人士應該同時成為音效團隊的一份 子,積極創造能夠進行測試的...
Luna Bear | Feb 20, 2012 - 10:07
http://gamerboom.com/archives/47430
Obsolete Gamer | Jan 18, 2012 - 17:23
Bad Gamers | Nov 27, 2011 - 13:02
http://bad-gamers.blogspot.com/2011/11/boom-boom-bloon.html
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João Lucas G. Raza | May 11, 2013 - 05:38
Well I'll be damn... someone literally translated my Mario bros article into Chinese and posted on their site. Best of all, they gave me credit :) gamerboom.com/archives/71258
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